Allthough most sync-issues seems to have been fixed in the new version there is still something wierd. The above error Always happens when the first attack has been sent and attack #2 is about to be syncronized (when it happens.. sometimes you can send 6 attacks in a row without any problems, then all of a sudden it happens 50% of the times). Switching to option #2 (second send time Always fixed the problem) so I Think there is something wrong in the algoritm.
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